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Electronic arts wolfenstein enemy territory
Electronic arts wolfenstein enemy territory












  1. Electronic arts wolfenstein enemy territory mod#
  2. Electronic arts wolfenstein enemy territory Offline#

Here is 'levels.db' file structure description: To setup admin levels on your server, you must create a levels.db file inside nitmod folder (download sample here).ĭO NOT copy & paste level entries from another mod's 'shrubbot.cfg' file, it will NOT work!

Electronic arts wolfenstein enemy territory Offline#

The SQLite database is also required for XPSave (see g_XPSave), Offline messaging (see n_userMail) and Map records (see n_mapRecords)

Electronic arts wolfenstein enemy territory mod#

If an invalid filename is provided, the mod will attempt to create a "NITMOD_DB.sqlite" database inside "fs_homepath"/nitmod directory. The database file will be automaticly created if the above cvar is set correctly, and the server process has read/write permissions on the specified path. It allows you to modify/add/delete admin levels and manage every player who has connected to your server, even whey they are offlineĪdmin system is disabled by default, because it requires you to set the path to where you want the SQLite database file to be saved, using the n_SQLiteDBPath Cvar. N!tmod includes a powerful Shrubbot like admin system, partially rewritten to use a SQLite database, extend features and provide higher performance. It contains every mod Cvars set to their default value, and a small description of what they're used for.įor a complete description, visit our Cvar reference (link on the left menu of this page). N!tmod releases come with a sample configuration file (nitmod.cfg). In both cases, you will probably have to confirm you want to replace qagame_mp_x86.dll (Windows servers) or qagame.mp.i386.so (Linux servers). Upload the content of the package's "nitmod" folder to your server's "nitmod" folder Upload the content of the mod package to your server's "nitmod" folder Upload the "nitmod" folder to your server's root (near "etmain")Ĭhange your server's "fs_game" cvar to "nitmod" (either in your control panel for rented game servers, or in your startup command line if you're hosting it yourself)ĭelete the current mod pk3 file from your server's "nitmod" folder (usually nitmod_*.*.pk3) If the mod package contains a "nitmod" folder: Upload the content of the mod package to the folder you just created If the mod package doesn't contain a "nitmod" folder:Ĭreate a "nitmod" folder on your server, next to the "etmain" folder. Depending on how the mod package was created, it may contain all the required files inside a "nitmod" folder, or directly into the Zip root.














Electronic arts wolfenstein enemy territory